There are still some little hiccups and tweaks that need to be taken care of, but generally a big improvement.IGN is among the federally registered trademarks of IGN Entertainment, Inc.
Search Real War: Rogue States Real War: Rogue States The next real war comes to us with a ton of improvements, which it sorely needed. By Dan Adams Updated: 20 May 2012 3:32 am Posted: 24 Sep 2002 7:00 am Real War didnt exactly come out to fanfare and critical success. It did however manage to sell a whole lot of copies despite all of that. In the ballpark of 300,000 copies were sold, making the low budget game a monetary success in the eyes of the publisher Simon Schuster. So the go ahead was given to the expansion of Real War after testing showed that they could probably make a good deal of money off of one. Since that time, enough improvements and additions have been made to the game that its been turned into a stand alone game in the Real War franchise. While the game looks pretty close to the same as youll remember it in its first form, with the exception of some slight upgrades, theyve spent a heavy load of hours to improve as much of the missing and maligned components that were slammed in the first attempt. So enter Real War: Rogue States, back and better than before. Real War Rogue States Series At ThisWith that in mind, they stopped by the office to give us a look at what theyve done with the series at this point. Theyre intent on fixing things up for the second round and are hoping that the game does well enough to warrant a bigger budget from the publishers for a fully 3D and totally new version in the future. The timeline of the game follows the first where the ILA had been all but crushed. Unfortunately, all but crushed is not crushed and theyre back. Theyve been building up weapons supplies and allies in secret and will soon be back in full force to terrorize the world. All of this is set up in on of the best FMV sequences I can remember seeing. Half of it looked absolutely real and was more than a little astonishing. While it doesnt have anything to do with the actual gameplay improvements, it sure was a treat to look at. Of course, as everybody who played the first game will know, the AI was of the highest priority. It was really, really bad in the first game making me go through several monitors and keyboards in fits of frenzy brought on by units bumping into each other and generally acting like idiots. Im happy to say that after watching Rogue States and playing it for a bit as well, the AI is definitely better than the first time around. Units dont have their thumbs up their asses anymore and dont consider rolling in mud laughing and squealing as viable tactics at this point. Its refreshing to actually see units hear what youre telling them. They attack the right units in a timely fashion, they actually can move across the map without getting completely lost, or stuck in a bottleneck.
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